


Everything feels more like a dream thanks to this. I love how time isn’t wasted thanks to all the important locations being interconnected directly. Comparing it with To The Moon with its puzzles and tons of dialogue is unfair, but I still wanted to have a little more to do here. In most cases I didn’t even need the on-screen prompt to tell me where to go. The gameplay elements are minimal and I’d probably categorise this as an interactive visual novel game. This is where Kan’s magical storytelling ability comes into play. The experience is short, but there’s a lot of character development and you grow attached to the characters very quickly.

Heck, there’s even a Benny Hill Show reference in the middle that floored me. The tone set throughout is just right, and I was on the edge of my seat the whole time. Thanks to its wordless nature, you really appreciate Kan’s craftsmanship, with subtle expression changes and music carrying you through the story. Even with it’s relatively short length (clocking just above an hour), it feels spot on. A Bird Story isn’t a sequel, obviously, but it is a wonderful tale that will leave a deep impression on you for a long time.Ī Bird Story gracefully tells a tale of a young boy who finds an injured bird. It omits one of the most important things that I loved about To The Moon, however: the dialogue. A Bird Story is as ambitious as it is great. To The Moon deservedly gets praised often for its amazing soundtrack and gripping story. Kan Gao of Freebird Games’ sophomore effort after the massively successful To The Moon is a pixel-art-short-story called A Bird Story.
